Forum: Poser - OFFICIAL


Subject: Dynamic Clothes for Poser Rule the World

corinthianscori opened this issue on Jan 26, 2011 · 161 posts


corinthianscori posted Tue, 08 February 2011 at 8:06 PM

Quote - No, no... I'm not using MD at all. It's too slow, I can't envision my stuff on a 2d plane to do a pattern, I don't like playing with the seam values to get the look I want... It's a nice software, but it's too slow on my pc.

I did this dress in zbrush, some clean up in maya, then back to ZB to reconstruct sub D to bring it back down to 3k (from 50k).... I thought decimation master only resulted in tris? Anyway... I'll look for propviewer, I'm all for free stuff.

 

another question... I'm getting self collision, even though I checked it off in the sim settings. Do the NORMALS matter in cloth? Should I add thickness to the collar if I am getting pokethrough? or adjust settings?

Yes the normals matter. Try facing all the normals in the same direction. Also, anything in your scene that's invisible(Visible tuned off) will not collide with your cloth dynamics.

About the colar: adding thickness won't help - it'll just make the simulation take longer. It might help to give the colar a separate smoothing group. Failing that, you can add the whole colar to the dynamic Soft Group in your sim settings. Failing that, try shoving the whole/parts of the colar into the Constrained Group.