Forum: Poser - OFFICIAL


Subject: Poser animation system makes me want to kill my family

RyuMaster666 opened this issue on Feb 08, 2011 · 12 posts


wolf359 posted Wed, 09 February 2011 at 5:41 AM

Hi All
What the OP is experiencing will NOT be solved By applying spline brakes ...unfortunately.
 spline breaks will prevent "overshoot" when using different interpolation methods in the same animation yes

But while animating a Skate boarding sequence for a Paid film project  ,to My Dismay, I recently Discovered that poser IK is an ALL or nothing Scenario.

if you have a 300 frame animation for example and have your guy squating at the knees using IK for his feet for the first 120 frames,

if you then try to Disable IK starting at frame 121 forward everything goes  previous haywire!!
No matter if you put in spline breaks or not
I would love to be proven wrong on this but my workaround was to not use IK and manually animate the bending of the shins and thighs.

Oh and Ryu, combining animation data from different sources in poser is a non starter!!!
its techically possible but not realistcly practical
for that you really need a NON linear animation system Like DaZ aniMate+ which I use also

 

Cheers



My website

YouTube Channel