odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Sat, 12 February 2011 at 7:21 PM Online Now!
Okay, the zip files are fixed. As I said before, no need to re-download.
(By the way, the free site has a really nice interface for updating my older uploads. Great work, Leo!)
@Cage: The channel to look for is JCM-MouthOpen in the BODY actor. I regard the mouth open morph as a JCM, and all my JCMs have a master channel in the BODY. The master channel is slaved to the original rotation, and all the channels in the body parts are slaved to the master channel. I did that specifically to allow users and developers easy control over the workings of the JCMs. I think you can also twiddle the master channels by hand and see what happens. They are not hidden, just stowed away in collapsed groups.
But personally, I would just subtract the default MouthOpen from whatever new shape I was making and store the difference as a new morph. That should make things less complex to set up, and with any luck, the new morph might then even be useful when the mouth is not open.
-- I'm not mad at you, just Westphalian.