odf opened this issue on Oct 27, 2008 · 13933 posts
fivecat posted Sun, 13 February 2011 at 6:42 PM
Quote - I personally would follow Phil's advice about renaming the bones if it causes no other issues, and ask those who have made textures for her in the past to update their readmes to show what mapping is used, but I'm just a crazy chemist.
I did the renaming after Phil first brought it up. It doesn't interfere with Antonia's posing, but if you want to use poses for other figures, the renaming really messes things up. I checked poses from the gen3 and gen4 daz figures, and they work better on the current Antonia (they do require some tweaking). Any hip translation/rotation in the pose files does not play well with a figure with a hip actor that is not really a hip. Also it's likely to confuse the hell out of people to have to go to "waist" in order to do those things normally in the hip (positioning via translate/rotate).