odf opened this issue on Oct 27, 2008 · 13933 posts
fivecat posted Wed, 16 February 2011 at 9:28 PM
Quote - > Quote - Here are the latest head morphs:
First pic: eye scale, eye width, nose length, ear height.
That's very neat! I find that the size and distance of the eyes is quite important in creating character. Are the eyes fully functional with these morphs applied?
Not yet. I have to slave the eye translate/scale to the morph dials. I don't morph the eyes or jaws/teeth to match face morphs, I use translate and scale to fit. I prescaled and translated the eyes and exported, then masked the eyes and fit the mesh to the eyes in zbrush.