odf opened this issue on Oct 27, 2008 · 13933 posts
fivecat posted Thu, 17 February 2011 at 1:19 AM
I wasn't saying you were* wrong* (I liked the same walk you did), just that it looked that way because of mesh stretching due to translation (which is not correct, imho, for a walk cycle). The data I looked at was keyframes for translation in the hip actor (in poser I had to unhide the dials with a script).