odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Thu, 17 February 2011 at 1:51 AM
Quote - I wasn't saying you were* wrong* (I liked the same walk you did), just that it looked that way because of mesh stretching due to translation (which is not correct, imho, for a walk cycle). The data I looked at was keyframes for translation in the hip actor (in poser I had to unhide the dials with a script).
Yep, that makes sense.
@lesbentley: as an extreme example, imagine someone playing with a hula hoop. The hip moves about (a lot), whereas the rest of the body stays pretty much stationary. You can't do that why a figure in which the hip is at the root of the hierarchy. And there are lots and lots of poses like this. Imagine a woman in high heels walking, with her hips swinging all Marilyn Monroe style. In a traditional figure, you'd apply a y rotation to the hip and then not only adjust the thighs to compensate, but also the abdomen. With the way Antonia is rigged, you might even be able to use IK on the legs and then only swing the hip2 actor to get the desired effect.
-- I'm not mad at you, just Westphalian.