Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 ยท 13933 posts


lesbentley posted Thu, 17 February 2011 at 4:19 PM

Hold on everyone. I think there may be a solution to this whole morph channel business. The only thing I'm not sure of is if it is a palatable solution to the end user. Read on and see what you think.

I while ago Cage wrote a script for me that could read a pz2 (pose) file and compare the targetGeom (morph) channels in it to those in the figure. If there are any morph channels in the pz2, that don't exist in the figure, those channels are added to the figure.

The script does not load the morphs, it just creates blank channels for the morphs to be injected into. I think this script, or a variant of it, that can also load the morphs, may be the answer to all our problems.

The script creates the needed channels in the figure (loaded in Poser), these channels have custom internal names. If the internal names of the morph channels have a suffix of the authors initials, the chances for any conflict become vanishingly small. Even without the suffix the chances of conflict are drastically reduced from the PBMCC system. I think Cage's script, or some variant of it may solve all our problems.

The down side? The user needs to download and install the script, before the injection poses can be used, this is a one off thing. The user has to run the script, then use a File Open Dialogue to brose to the the relevant injection pose. After running the script the user still needs to apply the pose. Perhaps applying the pose could be added to the function of the script, saving the user one step.

After going through these steps , the user can save the figure back to the library, so that the new channels are a permanent feature of the cr2, and the script does not need to be run again until a new morph pack needs to be installed.

What do you think, is this asking too much of the end user? Its not much more work than running a DAZ updater, only the file selection part. It sounds a lot when you read it, but it's less than 60 seconds to do, and you only have to do it once for each morph pack.

@Cage,

Is it OK if I post your "morph_slot_maker1g.py" on Antonia's Free site? Have you any thoughts on the issue of adding channels via py scripts? Will your script run on a Mac?

Am I off on one of my wild fantasies, or is this a viable alternative to PBMCC?

I have been using this script for my own personal use, and absolutely love it, but I don't know how it would go down with the general public.