odf opened this issue on Oct 27, 2008 ยท 13933 posts
shante posted Thu, 17 February 2011 at 5:27 PM
Quote - @wolfie: We've had this discussion before. I don't mind adding some more empty channels, but that still doesn't solve the mix-and-match problem: if 10 people each create a morphset with 10 morphs each, then even in the unlikely case that they all talk to each other and try to avoid conflicts, we'll still run out of channels. The only way out, currently, are either PMDs or scripts/installers that come with the morphs and create channels on the fly.
Again, I am a dunderhead but I remember when I was working in P4 with V2 and all those morphs were available for her. I picked and choosed which ones I wanted and which ones I wanted to delete. Why do ALL moprhs from ALL developrs need to be injected/or installed at the same time. If more channels means more morphs how many belly button morphs does one figure need? How many of any set of morphs that might do the same thing or similar thing do we need to include in any one figure?
Also, I'm not sure if PMDs or Injections are the same or do the same things as .obj based morph targets. Can anyone tell me?