odf opened this issue on Oct 27, 2008 ยท 13933 posts
SaintFox posted Thu, 17 February 2011 at 5:35 PM
pmd-morphs are object based morphs as well. Any kind of morph tells your 3d-application where the position of a polygon has to be after the deformation. They only do it with different methods.
It is a bit like using a material-pose (pz2) and a material-collection (mt6), different formats and (slightly) different syntax, same effect.
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