odf opened this issue on Oct 27, 2008 · 13933 posts
lesbentley posted Fri, 18 February 2011 at 4:51 PM
@bagoas,
Ah, you were referring to the Display Name of the waist actor. Yes you are right, I never look at an actor's Display Name, so never notice it.
Quote - 2) - I note the waist (Waist?) will be the root node, so the one holding the translations and rotations usually held by 'Hip'. Personally I am happy with that, but it is a bit an uncommon arrangement. I agree the area now named 'waist' is a much better 'reference point' for the body than the hip.
In general, I agree with this comment. However having the (I'm searching for the right word here, but can't find it) "base actor" as waist, does create some problems. One is incompatibility with stock poses, but it is probably unfair to ask that a pose for another figure should work on Antonia.
Another, and to my mind more serious problem, is incompatibility with the Walk Designer. The Walk Designer adds translations and rotations to the actor named "hip". In normal figures, these translations and rotations are inherited by the other actors, but in Antonia-WW, nothing is inherited above the hip! This makes for an Irish Dancing type of walk, where the upper body is unaffected by what happens below. Technically speaking this version is not fully compatible with the Walk Designer. However it may not be as bad as it sounds, the result of this technical incompatibly may not necessarily be aesthetically displeasing. I think we need more evidence from practical experience, before making a judgement on that one.
@Cage,
Quote - @odf: Given that the Walk Designer, as well as poses, may end up translating the newly-designated Hip (actor formerly known as Hip2), would it perhaps make sense to un-hide the translation dials for the actor, so a user can easily correct any oddities which crop up? Or would that just create more potential confusion?
Now that the limits for hip translation have been forced to zero in the latest version (yes?), I don't think this is a problem any more (if the WD respects limits, which I think it does). But I wonder if the forced limits are impacting on how the feet intersect with the ground in the WD?