odf opened this issue on Oct 27, 2008 · 13933 posts
Cage posted Fri, 18 February 2011 at 7:25 PM
Quote - I doubt that the path would cause any major problems. It is the BODY translations that follow the path, not the hip.
I didn't realize that. That is good news. :laugh:
It might at least be worth trying to rename the actors in some WD poses, creating Antonia versions, then testing them in the WD. I'm hip-deep in prepping a character update, but I might try the idea a bit later, if no one beats me to it.
Quote - But I don't know about rotations when the path changes direction, whether that is in the BODY or hip.
I would assume Hip, because the displaced BODY would continue to rotate around its world origin. I think. Rotating a translated BODY actor does weird things. So those rotations might still need to be corrected using Python. But. That gets tricky, because the hip rotates in the in-place animation and it would all get mixed up. Hmm. :unsure:
Edit. No, our Hip2 renamed to Hip would get those rotations, so they'd be separate and a script could easily mix them in with our Waist actor's rotations.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.