Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13933 posts


Cage posted Fri, 18 February 2011 at 7:25 PM

Quote - I doubt that the path would cause any major problems. It is the BODY translations that follow the path, not the hip.

I didn't realize that.  That is good news.  :laugh:

It might at least be worth trying to rename the actors in some WD poses, creating Antonia versions, then testing them in the WD.  I'm hip-deep in prepping a character update, but I might try the idea a bit later, if no one beats me to it.

Quote - But I don't know about rotations when the path changes direction, whether that is in the BODY or hip.

I would assume Hip, because the displaced BODY would continue to rotate around its world origin.  I think.  Rotating a translated BODY actor does weird things.  So those rotations might still need to be corrected using Python.  But.  That gets tricky, because the hip rotates in the in-place animation and it would all get mixed up.  Hmm.  :unsure:

 

Edit.  No, our Hip2 renamed to Hip would get those rotations, so they'd be separate and a script could easily mix them in with our Waist actor's rotations.

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Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.