lesbentley opened this issue on Feb 18, 2011 · 176 posts
odf posted Fri, 18 February 2011 at 10:20 PM
Quote - > Quote - Excuse my ignorance, but googling "poser walk designer" I found some products by Nerd3D which supposedly introduce new walk cycles for the DAZ figures into Walk Designer. It seems to me that that's exactly what we would need to do: create a number walk cycles specifically designed for Antonia's rig and convince Walk Designer to use those. Now to find out how to do that kind of thing...
That's what we were hoping to accomplish here. :laugh:
A quick, very limited, uncontrolled, and haphazard test seems to show that the actor named "Hip" will still end up with undesirable translations on Y.
I kind of hope the test was wrong.
I meant create walk cycles externally (and admittedly, I have no idea how). Everything Walk Designer now uses is designed for figures with the hip actor at the root, so it's not surprising that we get strange effects, and it does not seem likely that any amount of tweaking within Walk Designer will fix that.
But maybe I misunderstood what you've been testing. What's this thing about loading poses into Walk Designer? How is that done, and what is it supposed to accomplish?
If anyone had a nice non-video tutorial on advanced walk-designering in Poser handy, that would be very much appreciated.
-- I'm not mad at you, just Westphalian.