lesbentley opened this issue on Feb 18, 2011 · 176 posts
Cage posted Fri, 18 February 2011 at 11:59 PM
Quote - You can tell when someone has a lot of experience in the Walk Designer. They have a gaunt haunted look in their faces, their eyelids tend to twich a lot, and they st-st-st-stam-am-am-mer.
I'm betting they walk kind of funny, too. :lol:
:unsure:
Yeah, that's kind of mean.
It looks like we're down to three options for the Hip translation problem with the Walk Designer. We could use a proxy figure with the "classic" Antonia rigging with the WD, generating poses for the renaming conversion and final application to WW-Antonia. We could run the WW-Antonia through the WD, then transfer the translations and rotations applied to Hip back to Waist, where we need them to be, using a script. Or we could all start using the classic rig and just use the WW version for clothing conversion, as SaintFox suggests, up there. :laugh:
But these ideas only address the problem of the unwanted Hip translations and don't touch upon the quality of the posing results with the WD. With any of these, a set of Walk Designer animations which is specially tailored for Antonia will still help matters immensely.
Having the translations for the Hip actor locked as they are in the current GitHub build doesn't seem to help with the WD, and may actually create problems, depending on which of the above solutions is preferred.
Are there other possibilities which don't occur to me?
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.