LaurieA opened this issue on Feb 13, 2011 ยท 1102 posts
Snarlygribbly posted Mon, 21 February 2011 at 5:17 AM
Quote - Okay, so I have tried to export a test scene about 7 times. Finally, somehow (and I'm mystified as to what I did right), I got skin textures to export properly into Lux. Of course, I could be the version of Luxrender that I went render in. I was trying out the 64 bit version and on me last export decided to use the 32 bit version. So I've finally got skin going with texture maps in place. Is there any way some material options can be added? Like red car paint? Black leather?
Pose2Lux will soon have a user guide which will demystify the process somewhat.
Do be aware that although Pose2Lux attempts to read the Poser shader tree to understand the materials it has nothing like the sophistication of BB's material analysis in LuxPose (and most likely never will). Pose2Lux will work best on scenes made using P4 style materials. Results with shaders plugged into Alt Diffuse and Alt Specular will almost certainly be suboptimal. It is best to build your scenes with Pose2Lux in mind, rather than use it on existing scenes which may have shader trees which are too complex for it to handle accurately.
The alpha release will enable you to load user-defined material libraries into Pose2Lux, so if you have the knowledge to build Lux materials then you will be able to use them in Pose2Lux. The user-defined libraries are in XML format and Pose2Lux will come with an example file to get you started.
A future version of Pose2Lux will have a material editor built in.
As for the skin materials, Pose2Lux has a database of figures for which it knows the skin material zones. If Pose2Lux is not correctly identifying for a figure you are using then let me know and I'll explain how to get it added to the database. It currently has 53 figures in the database so should cope with most of the more popular figures.
One last thing: the version posted is pre-alpha. It has known bugs in it, and most probably several unknown ones. Some bugs have been fixed in the alpha version, which I hope to post later today, or tomorrow.
Free stuff @ https://poser.cobrablade.net/