lesbentley opened this issue on Feb 18, 2011 · 176 posts
odf posted Mon, 21 February 2011 at 6:37 PM
Quote - Y'know, if you release it on Saturday, that will make it special for Cage. :b_funny
Why? Is that your birthday?
Quote - I don't think we'd need to inject geometry. Odf writes about distributing a stripped-down version for the Walk Designer. We could ship just a low-res Antonia, but one with the feet re-cut, or something. :unsure:
Ideally, users would just call Walk Designer on the default figure, and get out their animations without further ado. But if that's not possible, using a special WD figure to create the walks and then some post-processing to make it work with the "normal" Antonia does not seem too bad to me. Cleaner than injecting geometry, anyway, if that's the alternative.
If a special figure is used and the instep actors remain rigid, maybe it's possible to just combine foot and instep for this "WD-Antonia", so that no point pushing or extra adjustment will be needed? If I understand correctly, the output of WD will simply be an animated pose, so if the instep actor is not mentioned in that, no harm will be done.
-- I'm not mad at you, just Westphalian.