Forum: Poser Technical


Subject: Antonia & Walk Designer

lesbentley opened this issue on Feb 18, 2011 ยท 176 posts


lesbentley posted Mon, 21 February 2011 at 7:35 PM

Quote - Ideally, users would just call Walk Designer on the default figure, and get out their animations without further ado. But if that's not possible, using a special WD figure to create the walks and then some post-processing to make it work with the "normal" Antonia does not seem too bad to me. Cleaner than injecting geometry, anyway, if that's the alternative.

Another whole new version just for the the WD "Cleaner than injecting geometry", not too sure about that, how many versions are we going to end up with? Sounds like it could get confusing.

Quote - maybe it's possible to just combine foot and instep for this "WD-Antonia".

Would it be possible to have one orphan vertex out near the start of the toes? Personally I like that idea better, but don't know if it is possible to have an orphan vertex, and if it is, if the WD would recognise it.

Quote - If I understand correctly, the output of WD will simply be an animated pose

Not exactly. The output of the WD is an animated figure in the Document Window. You could then save an animated pose from that figure. But this would create a LOT of extra steps for the end user, and I don't think it is a viable solution.

In that system, the user would have to load a new version of Antonia into the scene, might have to hide the old version, which would be superimposed, then run the new version through the WD, then save a pose, then hide the new version and show the old version, then apply the pose. That's just the simple scenario, assuming that the walk cycle is not being applied part way through an existing animation, and assuming that the user has P7 or later, because an animated pose won't save the BODY translations in P6. No that's not a viable solution.

Using a special figure to produce walk blends for use in the WD is OK, because you only have to do that once, then you can distribute the blend poses. The blends can then be used to create numerous specific walk cycles. Asking the end user to use a special figure to produce a specific walk cycle, then transfer the results to another figure, is not an acceptable option, in my opinion.