odf opened this issue on Oct 27, 2008 · 13933 posts
SaintFox posted Thu, 24 February 2011 at 3:57 PM
This is the Toni Polygon texture I've made, the one that is available for free. Displacement is not used with it's material settings but bump. It may be the light that causes the pretty "slick" look but most of all this is far too small and too far away as that you can see any pores or imperfections. Even the original (2500 pixels width) does not show such details. To see the bump I would have to set up a close-up portrait or such (or use overly hard settings for the bump). If desired I could use higher settings for the bump effect but, honestly - that's something I do not like a lot. In fact real humans try their best (usually) to have a smooth, well kept and even skin - so I feel a bit pity for some 3d-characters that look as if they badly need some body-lotion and skin care.
As said: It's a question of taste
...and now please help me out on this: Who is Roark?
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And I am not strange, I am Limited Edition!
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