Forum: Poser - OFFICIAL


Subject: Pose2Lux

LaurieA opened this issue on Feb 13, 2011 · 1102 posts


Snarlygribbly posted Fri, 25 February 2011 at 3:06 PM

Here is an example of the use of volumes in an XML file for import into Pose2Lux.

NB: First, ensure you are using the latest version of Pose2Lux - v0.7.6.

This is an example of lake water. Change the parameter in the 'Lake water' material to change how 'choppy' the water is. Values from 0 to 2 will give optimal results.


   
       
       
            "bool architectural" ["false"]
            "bool dispersion" ["false"]
            Examples/clearwater
            Examples/water@scale
            0.5
            False
           
            <used_texture>Examples/water@disp</used_texture>
            <used_texture>Examples/water@scale</used_texture>
       

       
       
            "texture fresnel" ["Examples/water"]
            "color absorption" [0 0 0]
            <used_texture>Examples/water</used_texture>
       

       
       
            "float value" [1.33]
       

       
       
            "float distamount" [1.6]
            "float noisesize" [0.25]
            "float nabla" [0.025]
            "string type" ["blender_original"]
            "string noisebasis" ["blender_original"]
            "float bright" [1.0]
            "float contrast" [0.5]
            "vector scale" [1.0 1.0 1.0]
            "vector rotate" [0 0 0]
            "vector translate" [0 0 0]
       

       
       
            "texture tex1" ["Examples/water@disp"]
            "float tex2" [0.1]
       

   
   

 

Some notes:

The inputs , and override any displacement settings in the Material's shader, enabling you to implement procedural displacement.

Only use one input per material

For water to look correct in Lux it MUST have an environment - a lake bed and banks. The water surface is not textured like Poser water: it needs something to be underneath it to look right!

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