LaurieA opened this issue on Feb 13, 2011 · 1102 posts
Snarlygribbly posted Fri, 25 February 2011 at 3:06 PM
Here is an example of the use of volumes in an XML file for import into Pose2Lux.
NB: First, ensure you are using the latest version of Pose2Lux - v0.7.6.
This is an example of lake water. Change the
"bool architectural" ["false"]
"bool dispersion" ["false"]
<used_texture>Examples/water@disp</used_texture>
<used_texture>Examples/water@scale</used_texture>
"texture fresnel" ["Examples/water"]
"color absorption" [0 0 0]
<used_texture>Examples/water</used_texture>
"float value" [1.33]
"float distamount" [1.6]
"float noisesize" [0.25]
"float nabla" [0.025]
"string type" ["blender_original"]
"string noisebasis" ["blender_original"]
"float bright" [1.0]
"float contrast" [0.5]
"vector scale" [1.0 1.0 1.0]
"vector rotate" [0 0 0]
"vector translate" [0 0 0]
"texture tex1" ["Examples/water@disp"]
"float tex2" [0.1]
Some notes:
The inputs
Only use one
For water to look correct in Lux it MUST have an environment - a lake bed and banks. The water surface is not textured like Poser water: it needs something to be underneath it to look right!
Free stuff @ https://poser.cobrablade.net/