diomede opened this issue on Feb 26, 2011 · 10 posts
diomede posted Sun, 27 February 2011 at 7:46 AM
Thanks for your suggestions everyone.
I had exported and re-imported the model, so I don't think that was the problem. I even deleted the offending polygons, recreated that part of the model, and started over with a new uv map - same results.
I think part of the problem is that I don't yet understand splitting, merging, and stitching the uv's. I think part of this probem might be that I used cylinder mapping, and that row of polygons (and part of the collar) are where the 'caps' might be.
I plan to start over with a new shirt. This time I will create material zones to try to make it easier to separate the map zones. Hopefully, I'll get better.
Thanks again.