Pjotter opened this issue on Feb 27, 2011 · 12 posts
KageRyu posted Sun, 27 February 2011 at 10:00 AM
Quote - > Quote - With some props and a few figures they may have embedded geometry and require you to export, but I always check the Geometry folder first.
Not the case. What I want is part of the main mesh.
That's what I am talking about, the main mesh. It is the case. Many props and figures use External Geometry - that is, the actual Mesh (i.e. the OBJ or 3DS file) is stored in the poser Runtimes Geometries folder and is only referenced by call lines in the CR2/PP2. All you have to do then is import this file directly into your modeler and you have the main mesh.
For those figures and props that do not have a file in the Geometries folder, they use what is refered to in Poser as Embedded Geometry which is that all of the mesh data is stored in the actual CR2/PP2 - in these cases you need to Export the mesh object from Poser to have an actual mesh to work on.
Wavefront OBJ are actual text files containing identifier strings and coordinate data. These are your actual meshes that most poser content uses (some use 3DS or another format, but Wavefront is the most interchangeable and widely accepted).
Also, saving over the orriginal mesh was what I recommended NOT doing, as it will ireversibly destroy your orriginal mesh, and any changes will be permanent. I STRONGLY recomend saving your new mesh to a different location or under a different name, and/or making a backup of the orriginal mesh. Simply renaming a new mesh to match the name of the old one will not adapt it's skeleton, you will need to go into the figure setup room and follow tutorials on how to inherit the rigging from and existing figure.
Here's one tutorial that talks about the Poser setup rooms and briefly and specifically addresses using the rigging from other figures. While written for an older version of Poser it works with Poser 7 and 8 as well:
http://www.daz3d.com/i/tutorial/tutorial?id=693&_m=d
you can also find a lot of useful information and tutorials at the Smith Micro website:
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