odf opened this issue on Oct 27, 2008 · 13933 posts
lesbentley posted Sun, 27 February 2011 at 10:28 AM
@odf,
Think I have found a small bug! Hope I am not leading you on a wild goose chase. I don't have time to check thoroughly at the moment.
This is what seems to be happening. Don't know how I did not spot this before. The 'toeCap' and 'brows' materials, though transparent, have a light grey specular colour. When I do a render, I'm getting specular highlights off these. Either setting the specular color to black, or setting the specular value to zero, will both cure the problem.
Applying the SF ToniPolygon set does not cure it, because that set (quite correctly) does not have those materials. It's not hard to cure, but a bit of a bummer if you start a render, without remembering to fix it. So perhaps it should be fixed in the cr2? I noticed this in the 1.0.0 release, have not had time to check the 1.2.0 release yet.
I could be wrong, but from memory, I think "KsColor" is the specular color. Antonia 1.0.0 has this in the toeCap and brows:
KsColor 0.6 0.6 0.6 0
I think you need this:
KsColor 0 0 0 0