bagginsbill opened this issue on Feb 27, 2011 · 94 posts
RobynsVeil posted Sun, 27 February 2011 at 3:13 PM
Quote - Crits are welcome - I especially am struggling with getting the specularity right, and compensating for the difference between sRGB and GC. This was rendered in Poser Pro 2010 with IDL, but NOT with render GC - using shader GC only for the moment. So this is a P8-style render.
Shader GC being that 2.2-based gamma-correction, or the corrected-sRGB you and KobaltKween talked about? Have you used the latter much?
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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