bagginsbill opened this issue on Feb 27, 2011 · 94 posts
bagginsbill posted Sun, 27 February 2011 at 3:30 PM
Quote - > Quote - Crits are welcome - I especially am struggling with getting the specularity right, and compensating for the difference between sRGB and GC. This was rendered in Poser Pro 2010 with IDL, but NOT with render GC - using shader GC only for the moment. So this is a P8-style render.
Shader GC being that 2.2-based gamma-correction, or the corrected-sRGB you and KobaltKween talked about? Have you used the latter much?
Well it's shader GC at 2.2, but with an adjustment in the whole process that changes the equation. I'm not actually seeking math purity of sRGB here so it is hard to explain the math as I am making it up. I'm trying to make a parameter that "artists" will find helpful. We could call it "contrast" but it's more complicated than that.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)