Fugazi1968 opened this issue on Mar 01, 2011 · 21 posts
Fugazi1968 posted Tue, 01 March 2011 at 3:01 PM
Quote - Okay, I did the most logical thing: I made some test renders.
This is the U cordinate node
Forgive my lack of understanding :) but how did ya do that?
John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D