adam35 opened this issue on Mar 03, 2011 · 14 posts
Medzinatar posted Thu, 03 March 2011 at 12:43 PM
The appearance of Procedural shaders in Preview mode many times has little or no resemblance to rendered scene.
For this particular shader you should use OpenGL as Display Engine and have "Enable Hardware Shading" checked box.
This will also vary by video adapter you are using, some not giving fair preview no matter what, but in any case preview and render are two different things.