diomede opened this issue on Mar 03, 2011 · 5 posts
markschum posted Thu, 03 March 2011 at 6:20 PM
creating an inj pose is simply a matter of saving the figure with the morph installed, and doing a copy paste of the channel, converting the channel name to one of the PBMCC channel names and adding a header.
Heres a tutorial on head morphs , it works the same way for other body parts
http://acrionx.zzl.org/3d_modelling_poser_tutorials/