LaurieA opened this issue on Feb 13, 2011 · 1102 posts
RobynsVeil posted Fri, 04 March 2011 at 12:17 AM
Quote - > Quote - Emitters make softer shadows than actual lights. I'm not sure why this is, just that it is ;o).
Because the hardness of shadows depends on the light source's size, and anything except a light-emitting surface is (mathematically) a point, I guess. In real life, if you want a soft light (and soft to no shadows), you use huge lights (with many bulbs, and/or huge diffuser screens in front of them).
As far as I can tell, an emitter in this context is anything that has ambient_value set to 1. Can someone recommend what item I should insert into a scene to set as emitter? I removed the SkyDome (as suggested) which was my emitter... any ideas?
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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