Forum: Poser - OFFICIAL


Subject: Why in the world...Texture Filtering???

Photopium opened this issue on Mar 02, 2011 · 26 posts


MistyLaraCarrara posted Fri, 04 March 2011 at 9:47 AM

Quote - import poser
mats = poser.Scene().CurrentFigure().Materials()
for mat in mats:
    nod = mat.ShaderTree().NodeByInternalName("PoserSurface")
    inp = nod.InputByInternalName("ReflectionLiteMult")
    inp.SetFloat(0)
    mat.ShaderTree().UpdatePreview()
poser.Scene().DrawAll()

This will set refl lite multi off for all materials of the current figure

There probably one in freestuff, poser, utilities

 

Cool!



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