Photopium opened this issue on Mar 02, 2011 · 26 posts
MistyLaraCarrara posted Fri, 04 March 2011 at 9:47 AM
Quote - import poser
mats = poser.Scene().CurrentFigure().Materials()
for mat in mats:
nod = mat.ShaderTree().NodeByInternalName("PoserSurface")
inp = nod.InputByInternalName("ReflectionLiteMult")
inp.SetFloat(0)
mat.ShaderTree().UpdatePreview()
poser.Scene().DrawAll()This will set refl lite multi off for all materials of the current figure
There probably one in freestuff, poser, utilities
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