odf opened this issue on Oct 27, 2008 ยท 13933 posts
K1Kun posted Sat, 05 March 2011 at 8:11 PM
Quote - I think that UV map with less seams are much better to artists create their textures. It's just my opinion.
IMO you have to find a balance between seams and stretching. Less seams means easier texturing but leads to more stretching which makes for a poorer quality texture. The extreme version of which is of course UVs where each poly is separate and you get a texture that is impossible to work with in a 2D editor but which renders perfect.