bagginsbill opened this issue on Feb 27, 2011 ยท 94 posts
bagginsbill posted Sat, 05 March 2011 at 11:14 PM
SSSe is a leftover from me debugging the shader. If you set it to 1 it shows the energy reaching the SSS layer of the shader. Or coming out of it - can't remember.
I thought I made it so that if you have a specular map in the target, that is multiplied with (essentially plugged into) Shine Level. I'll have to check.
It's been a source of confusion on my part as to whether specular maps represent what I call "shine" or "shine level".
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)