Forum: Poser - OFFICIAL


Subject: WIP PR4 Skin Shader and BB Eyes

bagginsbill opened this issue on Feb 27, 2011 · 94 posts


hborre posted Sun, 06 March 2011 at 6:50 AM

The is correct.  Any map that conveys information, such as displacement, bump, normal and transparencies maps should have gamma values of 1.  If not, the model will 'bloat' at render.