bagginsbill opened this issue on Feb 27, 2011 · 94 posts
bopperthijs posted Sun, 06 March 2011 at 11:04 AM
Is this also neccessary for specular maps? Poserpro2010 has a script to change the gamma level of bump, displacement, normal and transparency maps, but not for specular maps.
I can imagine that specularmaps need GC, because you plug them in a lighting node. But I'm not sure.
best regards,
Bopper.
-How can you improve things when you don't make mistakes?