3doutlaw opened this issue on Mar 05, 2011 · 5 posts
3doutlaw posted Sun, 06 March 2011 at 12:38 PM
That works...yea! Last night I tried this but had the black/white backwards...ugh. Thank a LOT! :)
So now I have that working, I see that I need Multi-channel versus Flat Mapping to get the Light Through Transparency working for a correct shadow. Works...yea! :)
That leaves the Point At modifier. That works, but to keep it from looking up in the air, I set a Ball Joint constraint. Is that the correct method? (what is odd, is that for the ball joint constraint, if I lock X and Z, that locks the actual object rotation of X and Y?)
That leaves a final question related to the Shadow. Is there a way I can have the shadow always act as if the billboard if facing the light, but have the object itself face the camera? In that way, if I look at it from the side, I see the tree, but the shadow is appropriate.
Thanks again!