Forum: Poser - OFFICIAL


Subject: Pose2Lux questions and answers...

LaurieA opened this issue on Mar 01, 2011 · 182 posts


RobynsVeil posted Mon, 07 March 2011 at 7:54 PM

I'm home sniffing and dripping and feeling annoying, so I'm sorry about the dumb questions. In the LuxRender wiki on rendering, it says something about:

"First, keep reflectance (i.e. brightness) in diffuse components of your materials below 0.8 or so. While this will not affect rendering speed directly, your image will de-noise much faster. On the same note, avoid using specular colors higher than .25 or so, and reflection color on glass and metal materials should be kept below .8 as well. If this makes your scene too dim, simply adjust the tonemapping to expose it more."

Okay, so is this .25 meant to be the value in Specular_Value?

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

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