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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: City Nightscapes ?


ThreeDeeArt ( ) posted Wed, 09 March 2011 at 2:45 AM · edited Fri, 01 November 2024 at 6:10 PM

Hi I am wanting to  make a city night scape in poser has anyone got any good tips on how to make a convincing night time city that is  lit up

look forward to any advice that you may have :D

 


infinity10 ( ) posted Wed, 09 March 2011 at 3:08 AM

Blender has a couple plugins ( by LIttleNeo and PiiChan, respectively) which can generate a city.  Can export mesh as OBJ.  Then import into Poser.  Then apply the night-time glow to the materials for the windows, using ambient node.  A bit of glow and perspective fog will help.  I've done a few renders with some post-prod.

http://www.renderosity.com/mod/gallery/index.php?image_id=1883651&user_id=104810&np&np

http://www.renderosity.com/mod/gallery/index.php?image_id=1883651&user_id=104810&np&np

and at my deviantart gallery

http://fav.me/d2qvhn1

http://fav.me/d2qvhvr

http://fav.me/d2qvhrs

http://fav.me/d2qvhqb

 

Eternal Hobbyist

 


Coleman ( ) posted Wed, 09 March 2011 at 3:16 AM

@ThreeDeeArt

what version of Poser do you use?

are you looking for cityscape models?

you want a photorealistic cityscape or artistic interpretation of one?

tell us specifics of what you're wanting to do and what you have to work with


ThreeDeeArt ( ) posted Wed, 09 March 2011 at 3:26 AM

Thanks Infinity, I will try that one :D


ThreeDeeArt ( ) posted Wed, 09 March 2011 at 3:30 AM

@ Coleman, I am using Poser 2010 I have some stone mason & Some Dystopia buildings and I would like to make a photorealistic one if thats posible


hborre ( ) posted Wed, 09 March 2011 at 10:12 AM

Although you are looking to recreate a nighttime cityscape, there are certain criteria to observe when rendering in PP2010.  To get any margin of realism, you should use IDL which will help enhance the ambient glow for city lights and lamps.  Unfortunately, control over inverse falloff is non-existant, and you may have problems of overlighting surrounding areas.  Keep in mind, you also may need to push ambience to very high values for satisfactory results. 

Personally, I would rework the materials of your present models.  Change any Diffuse_color chip to white and decrease it's value to less than 80% (0.8).  We are talking about darkened environment, there is very little diffuse lighting except where lights are present.  A skydome would be nice but not very practical with IDL calculations. 


ThreeDeeArt ( ) posted Wed, 09 March 2011 at 4:18 PM

Thanks for your help hborre, I will give this a try :D


crocodilian ( ) posted Wed, 09 March 2011 at 11:26 PM

Use point lights with falloff. Poser's "out of the box" lighting are distant lights, which don't make any sense for night scenes.

Turn 'em all off, and place lights yourself.

For stuff like lit windows on a building, instead of placing zillions of lights, you can do a texture map for ambient-- that'll light up the windows without the render cost of the lights.

Remember, in a city night scene, there are zillions of visible light emitters. Its very different than a day scene, where most light is coming from the sun, either directly or reflected.

Getting night scenes right is mostly about getting the lights right


ThreeDeeArt ( ) posted Fri, 11 March 2011 at 3:09 AM

Thanks  Crocodillian I will give that a try :D


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