SimonWM opened this issue on Mar 06, 2011 · 54 posts
SimonWM posted Sun, 13 March 2011 at 5:50 AM
The file below is part of my "Over midshin length" mat for Poser. It is working fine to change the opacity(transparenct) map but I need it to also hook the transparency map to the specular value to eliminate the ghosting effect.
Also, I see there are arguments (left from the original file I used as a template) to a difusse color texture and a bump map that I don't want the partial mat to change that I have left alone because they are not changing anything.
{
version
{
number 4.01
}
actor $CURRENT
{
material hood_Mirrored
{
tMin 1
tMax 1
tExpo 0
transparencyMap ":Runtime:textures:SimonWM:Fantasy Robe:Freak:F_MMA_Trans.jpg"
0 0
{
node "poser" "PoserSurface"
{
name "PoserSurface"
pos 10 10
showPreview 1
nodeInput "Diffuse_Color"
{
name "Diffuse_Color"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "Image_Map_3"
file NO_MAP
}
nodeInput "Diffuse_Value"
{
name "Diffuse_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Highlight_Color"
{
name "Specular_Color"
value 0.6 0.6 0.6
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "Image_Map_3"
file NO_MAP
}
nodeInput "Highlight_Value"
{
name "Specular_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Roughness"
{
name "Highlight_Size"
value 0.1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Ambient_Color"
{
name "Ambient_Color"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Ambient_Value"
{
name "Ambient_Value"
value 0 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Transparency_Max"
{
name "Transparency"
value 1 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "Image_Map_4"
file NO_MAP
}
nodeInput "Transparency_Min"
{
name "Transparency_Edge"
value 1 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "Image_Map_4"
file NO_MAP
}
nodeInput "Transparency_Falloff"
{
name "Transparency_Falloff"
value 0 0 100
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Translucence_Color"
{
name "Translucence_Color"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Translucence_Value"
{
name "Translucence_Value"
value 0 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Reflection_Color"
{
name "Reflection_Color"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Reflection_Value"
{
name "Reflection_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Refraction_Color"
{
name "Refraction_Color"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Refraction_Value"
{
name "Refraction_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Bump"
{
name "Bump"
value 0.12 -10 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "Image_Map_5"
file NO_MAP
}
nodeInput "Displacement"
{
name "Displacement"
value 1 -10 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "AlternateDiffuse"
{
name "Alternate_Diffuse"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "AlternateSpecular"
{
name "Alternate_Specular"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "ReflectionLiteMult"
{
name "Reflection_Lite_Mult"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "ReflectionKdMult"
{
name "Reflection_Kd_Mult"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Gradient_Bump"
{
name "Gradient_Bump"
value 1 -1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "ShadowCatchOnly"
{
name "Shadow_Catch_Only"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "ToonID"
{
name "ToonID"
value 166 0 32768
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Normals_Forward"
{
name "Normals_Forward"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Gradient_Mode"
{
name "Gradient_Mode"
value 1 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
}
node "image_map" "Image_Map_3"
{
name "Image_Map_3"
pos 300 10
inputsCollapsed 1
showPreview 1
nodeInput "Image_Source"
{
name "Image_Source"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ":Runtime:textures:SimonWM:Fantasy Robe:M4&V4_Regular:M4_MMA_White.jpg"
}
nodeInput "Auto_Fit"
{
name "Auto_Fit"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "U_Scale"
{
name "U_Scale"
value 1 -1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "V_Scale"
{
name "V_Scale"
value 1 -1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "U_Offset"
{
name "U_Offset"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "V_Offset"
{
name "V_Offset"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Texture_Coords"
{
name "Texture_Coords"
value 1 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Image_Mapped"
{
name "Image_Mapped"
value 4 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Background"
{
name "Background"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Global_Coordinates"
{
name "Global_Coordinates"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Mirror_U"
{
name "Mirror_U"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Mirror_V"
{
name "Mirror_V"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Texture_Strength"
{
name "Texture_Strength"
value 1 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Filtering"
{
name "Filtering"
value 3 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
}
node "image_map" "Image_Map_4"
{
name "Image_Map_4"
pos 331 238
inputsCollapsed 1
showPreview 1
nodeInput "Image_Source"
{
name "Image_Source"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ":Runtime:textures:SimonWM:Fantasy Robe:Freak:F_MMA_Trans.jpg"
}
nodeInput "Auto_Fit"
{
name "Auto_Fit"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "U_Scale"
{
name "U_Scale"
value 1 -1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "V_Scale"
{
name "V_Scale"
value 1 -1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "U_Offset"
{
name "U_Offset"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "V_Offset"
{
name "V_Offset"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Texture_Coords"
{
name "Texture_Coords"
value 1 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Image_Mapped"
{
name "Image_Mapped"
value 4 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Background"
{
name "Background"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Global_Coordinates"
{
name "Global_Coordinates"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Mirror_U"
{
name "Mirror_U"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Mirror_V"
{
name "Mirror_V"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Texture_Strength"
{
name "Texture_Strength"
value 1 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Filtering"
{
name "Filtering"
value 3 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
}
node "image_map" "Image_Map_5"
{
name "Image_Map_5"
pos 336 488
inputsCollapsed 1
showPreview 1
nodeInput "Image_Source"
{
name "Image_Source"
value 2 2 2
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ":Runtime:textures:SimonWM:Fantasy Robe:M4&V4_Regular:M4_MMA_Trim_Bump.jpg"
}
nodeInput "Auto_Fit"
{
name "Auto_Fit"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "U_Scale"
{
name "U_Scale"
value 1 -1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "V_Scale"
{
name "V_Scale"
value 1 -1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "U_Offset"
{
name "U_Offset"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "V_Offset"
{
name "V_Offset"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Texture_Coords"
{
name "Texture_Coords"
value 1 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Image_Mapped"
{
name "Image_Mapped"
value 4 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Background"
{
name "Background"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Global_Coordinates"
{
name "Global_Coordinates"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Mirror_U"
{
name "Mirror_U"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Mirror_V"
{
name "Mirror_V"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Texture_Strength"
{
name "Texture_Strength"
value 1 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Filtering"
{
name "Filtering"
value 3 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
}
}
}
material sleeve_Mirrored
{
tMin 1
tMax 1
tExpo 0
transparencyMap ":Runtime:textures:SimonWM:Fantasy Robe:Freak:F_MMA_Trans.jpg"
0 0
{
node "poser" "PoserSurface"
{
name "PoserSurface"
pos 10 10
showPreview 1
nodeInput "Diffuse_Color"
{
name "Diffuse_Color"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "Image_Map_3"
file NO_MAP
}
nodeInput "Diffuse_Value"
{
name "Diffuse_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Highlight_Color"
{
name "Specular_Color"
value 0.6 0.6 0.6
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "Image_Map_3"
file NO_MAP
}
nodeInput "Highlight_Value"
{
name "Specular_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Roughness"
{
name "Highlight_Size"
value 0.1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Ambient_Color"
{
name "Ambient_Color"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Ambient_Value"
{
name "Ambient_Value"
value 0 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Transparency_Max"
{
name "Transparency"
value 1 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "Image_Map_4"
file NO_MAP
}
nodeInput "Transparency_Min"
{
name "Transparency_Edge"
value 1 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "Image_Map_4"
file NO_MAP
}
nodeInput "Transparency_Falloff"
{
name "Transparency_Falloff"
value 0 0 100
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Translucence_Color"
{
name "Translucence_Color"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Translucence_Value"
{
name "Translucence_Value"
value 0 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Reflection_Color"
{
name "Reflection_Color"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Reflection_Value"
{
name "Reflection_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Refraction_Color"
{
name "Refraction_Color"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Refraction_Value"
{
name "Refraction_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Bump"
{
name "Bump"
value 0.096 -10 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "Image_Map_5"
file NO_MAP
}
nodeInput "Displacement"
{
name "Displacement"
value 1 -10 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "AlternateDiffuse"
{
name "Alternate_Diffuse"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "AlternateSpecular"
{
name "Alternate_Specular"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "ReflectionLiteMult"
{
name "Reflection_Lite_Mult"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "ReflectionKdMult"
{
name "Reflection_Kd_Mult"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Gradient_Bump"
{
name "Gradient_Bump"
value 1 -1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "ShadowCatchOnly"
{
name "Shadow_Catch_Only"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "ToonID"
{
name "ToonID"
value 166 0 32768
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Normals_Forward"
{
name "Normals_Forward"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Gradient_Mode"
{
name "Gradient_Mode"
value 1 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
}
node "image_map" "Image_Map_3"
{
name "Image_Map_3"
pos 300 10
inputsCollapsed 1
showPreview 1
nodeInput "Image_Source"
{
name "Image_Source"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ":Runtime:textures:SimonWM:Fantasy Robe:M4&V4_Regular:M4_MMA_White.jpg"
}
nodeInput "Auto_Fit"
{
name "Auto_Fit"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "U_Scale"
{
name "U_Scale"
value 1 -1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "V_Scale"
{
name "V_Scale"
value 1 -1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "U_Offset"
{
name "U_Offset"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "V_Offset"
{
name "V_Offset"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Texture_Coords"
{
name "Texture_Coords"
value 1 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Image_Mapped"
{
name "Image_Mapped"
value 4 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Background"
{
name "Background"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Global_Coordinates"
{
name "Global_Coordinates"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Mirror_U"
{
name "Mirror_U"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Mirror_V"
{
name "Mirror_V"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
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nodeInput "Texture_Strength"
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nodeInput "Filtering"
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name "Filtering"
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}
node "image_map" "Image_Map_4"
{
name "Image_Map_4"
pos 331 238
inputsCollapsed 1
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nodeInput "Image_Source"
{
name "Image_Source"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
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file ":Runtime:textures:SimonWM:Fantasy Robe:Freak:F_MMA_Trans.jpg"
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nodeInput "Auto_Fit"
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name "Auto_Fit"
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nodeInput "U_Scale"
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nodeInput "V_Scale"
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nodeInput "U_Offset"
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nodeInput "V_Offset"
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nodeInput "Texture_Coords"
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nodeInput "Image_Mapped"
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name "Image_Mapped"
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nodeInput "Background"
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name "Background"
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nodeInput "Global_Coordinates"
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name "Global_Coordinates"
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nodeInput "Mirror_U"
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nodeInput "Mirror_V"
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nodeInput "Texture_Strength"
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nodeInput "Filtering"
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name "Filtering"
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}
}
node "image_map" "Image_Map_5"
{
name "Image_Map_5"
pos 336 488
inputsCollapsed 1
showPreview 1
nodeInput "Image_Source"
{
name "Image_Source"
value 2 2 2
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file ":Runtime:textures:SimonWM:Fantasy Robe:M4&V4_Regular:M4_MMA_Trim_Bump.jpg"
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nodeInput "Auto_Fit"
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nodeInput "U_Scale"
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nodeInput "V_Scale"
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nodeInput "U_Offset"
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name "U_Offset"
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}
nodeInput "V_Offset"
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nodeInput "Texture_Coords"
{
name