Forum: Poser - OFFICIAL


Subject: How to make a Poser Mat file that only applies transparency?

SimonWM opened this issue on Mar 06, 2011 · 54 posts


SimonWM posted Sun, 13 March 2011 at 5:50 AM

The file below is part of my "Over midshin length" mat for Poser.  It is working fine to change the opacity(transparenct) map but I need it to also hook the transparency map to the specular value to eliminate the ghosting effect.

 Also, I see there are arguments (left from the original file I used as a template) to a difusse color texture and a bump map that I don't want the partial mat to change that I have left alone because they are not changing anything.

 

 

{

version
 {
 number 4.01
 }
actor $CURRENT
 {
 material hood_Mirrored
  {

  tMin 1
  tMax 1
  tExpo 0
  transparencyMap ":Runtime:textures:SimonWM:Fantasy Robe:Freak:F_MMA_Trans.jpg"
     0 0
   {
   node "poser" "PoserSurface"
    {
    name "PoserSurface"
    pos 10 10
    showPreview 1
    nodeInput "Diffuse_Color"
     {
     name "Diffuse_Color"
     value 1 1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node "Image_Map_3"
     file NO_MAP
     }
    nodeInput "Diffuse_Value"
     {
     name "Diffuse_Value"
     value 1 0 10
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Highlight_Color"
     {
     name "Specular_Color"
     value 0.6 0.6 0.6
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node "Image_Map_3"
     file NO_MAP
     }
    nodeInput "Highlight_Value"
     {
     name "Specular_Value"
     value 1 0 10
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Roughness"
     {
     name "Highlight_Size"
     value 0.1 0 10
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Ambient_Color"
     {
     name "Ambient_Color"
     value 0 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Ambient_Value"
     {
     name "Ambient_Value"
     value 0 0 10
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Transparency_Max"
     {
     name "Transparency"
     value 1 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node "Image_Map_4"
     file NO_MAP
     }
    nodeInput "Transparency_Min"
     {
     name "Transparency_Edge"
     value 1 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node "Image_Map_4"
     file NO_MAP
     }
    nodeInput "Transparency_Falloff"
     {
     name "Transparency_Falloff"
     value 0 0 100
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Translucence_Color"
     {
     name "Translucence_Color"
     value 0 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Translucence_Value"
     {
     name "Translucence_Value"
     value 0 0 10
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Reflection_Color"
     {
     name "Reflection_Color"
     value 1 1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Reflection_Value"
     {
     name "Reflection_Value"
     value 1 0 10
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Refraction_Color"
     {
     name "Refraction_Color"
     value 1 1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Refraction_Value"
     {
     name "Refraction_Value"
     value 1 0 10
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Bump"
     {
     name "Bump"
     value 0.12 -10 10
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node "Image_Map_5"
     file NO_MAP
     }
    nodeInput "Displacement"
     {
     name "Displacement"
     value 1 -10 10
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "AlternateDiffuse"
     {
     name "Alternate_Diffuse"
     value 1 1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "AlternateSpecular"
     {
     name "Alternate_Specular"
     value 1 1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "ReflectionLiteMult"
     {
     name "Reflection_Lite_Mult"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "ReflectionKdMult"
     {
     name "Reflection_Kd_Mult"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Gradient_Bump"
     {
     name "Gradient_Bump"
     value 1 -1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "ShadowCatchOnly"
     {
     name "Shadow_Catch_Only"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "ToonID"
     {
     name "ToonID"
     value 166 0 32768
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Normals_Forward"
     {
     name "Normals_Forward"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Gradient_Mode"
     {
     name "Gradient_Mode"
     value 1 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    }
   node "image_map" "Image_Map_3"
    {
    name "Image_Map_3"
    pos 300 10
    inputsCollapsed 1
    showPreview 1
    nodeInput "Image_Source"
     {
     name "Image_Source"
     value 0 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file ":Runtime:textures:SimonWM:Fantasy Robe:M4&V4_Regular:M4_MMA_White.jpg"
     }
    nodeInput "Auto_Fit"
     {
     name "Auto_Fit"
     value 0 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "U_Scale"
     {
     name "U_Scale"
     value 1 -1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "V_Scale"
     {
     name "V_Scale"
     value 1 -1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "U_Offset"
     {
     name "U_Offset"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "V_Offset"
     {
     name "V_Offset"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Texture_Coords"
     {
     name "Texture_Coords"
     value 1 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Image_Mapped"
     {
     name "Image_Mapped"
     value 4 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Background"
     {
     name "Background"
     value 1 1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Global_Coordinates"
     {
     name "Global_Coordinates"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Mirror_U"
     {
     name "Mirror_U"
     value 0 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Mirror_V"
     {
     name "Mirror_V"
     value 0 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Texture_Strength"
     {
     name "Texture_Strength"
     value 1 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Filtering"
     {
     name "Filtering"
     value 3 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    }
   node "image_map" "Image_Map_4"
    {
    name "Image_Map_4"
    pos 331 238
    inputsCollapsed 1
    showPreview 1
    nodeInput "Image_Source"
     {
     name "Image_Source"
     value 1 1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file ":Runtime:textures:SimonWM:Fantasy Robe:Freak:F_MMA_Trans.jpg"
     }
    nodeInput "Auto_Fit"
     {
     name "Auto_Fit"
     value 0 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "U_Scale"
     {
     name "U_Scale"
     value 1 -1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "V_Scale"
     {
     name "V_Scale"
     value 1 -1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "U_Offset"
     {
     name "U_Offset"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "V_Offset"
     {
     name "V_Offset"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Texture_Coords"
     {
     name "Texture_Coords"
     value 1 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Image_Mapped"
     {
     name "Image_Mapped"
     value 4 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Background"
     {
     name "Background"
     value 1 1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Global_Coordinates"
     {
     name "Global_Coordinates"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Mirror_U"
     {
     name "Mirror_U"
     value 0 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Mirror_V"
     {
     name "Mirror_V"
     value 0 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Texture_Strength"
     {
     name "Texture_Strength"
     value 1 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Filtering"
     {
     name "Filtering"
     value 3 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    }
   node "image_map" "Image_Map_5"
    {
    name "Image_Map_5"
    pos 336 488
    inputsCollapsed 1
    showPreview 1
    nodeInput "Image_Source"
     {
     name "Image_Source"
     value 2 2 2
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file ":Runtime:textures:SimonWM:Fantasy Robe:M4&V4_Regular:M4_MMA_Trim_Bump.jpg"
     }
    nodeInput "Auto_Fit"
     {
     name "Auto_Fit"
     value 0 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "U_Scale"
     {
     name "U_Scale"
     value 1 -1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "V_Scale"
     {
     name "V_Scale"
     value 1 -1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "U_Offset"
     {
     name "U_Offset"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "V_Offset"
     {
     name "V_Offset"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Texture_Coords"
     {
     name "Texture_Coords"
     value 1 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Image_Mapped"
     {
     name "Image_Mapped"
     value 4 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Background"
     {
     name "Background"
     value 1 1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Global_Coordinates"
     {
     name "Global_Coordinates"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Mirror_U"
     {
     name "Mirror_U"
     value 0 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Mirror_V"
     {
     name "Mirror_V"
     value 0 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Texture_Strength"
     {
     name "Texture_Strength"
     value 1 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Filtering"
     {
     name "Filtering"
     value 3 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    }
   }
  }
 material sleeve_Mirrored
  {

  tMin 1
  tMax 1
  tExpo 0
  transparencyMap ":Runtime:textures:SimonWM:Fantasy Robe:Freak:F_MMA_Trans.jpg"
     0 0
   {
   node "poser" "PoserSurface"
    {
    name "PoserSurface"
    pos 10 10
    showPreview 1
    nodeInput "Diffuse_Color"
     {
     name "Diffuse_Color"
     value 1 1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node "Image_Map_3"
     file NO_MAP
     }
    nodeInput "Diffuse_Value"
     {
     name "Diffuse_Value"
     value 1 0 10
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Highlight_Color"
     {
     name "Specular_Color"
     value 0.6 0.6 0.6
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node "Image_Map_3"
     file NO_MAP
     }
    nodeInput "Highlight_Value"
     {
     name "Specular_Value"
     value 1 0 10
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Roughness"
     {
     name "Highlight_Size"
     value 0.1 0 10
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Ambient_Color"
     {
     name "Ambient_Color"
     value 0 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Ambient_Value"
     {
     name "Ambient_Value"
     value 0 0 10
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Transparency_Max"
     {
     name "Transparency"
     value 1 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node "Image_Map_4"
     file NO_MAP
     }
    nodeInput "Transparency_Min"
     {
     name "Transparency_Edge"
     value 1 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node "Image_Map_4"
     file NO_MAP
     }
    nodeInput "Transparency_Falloff"
     {
     name "Transparency_Falloff"
     value 0 0 100
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Translucence_Color"
     {
     name "Translucence_Color"
     value 0 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Translucence_Value"
     {
     name "Translucence_Value"
     value 0 0 10
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Reflection_Color"
     {
     name "Reflection_Color"
     value 1 1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Reflection_Value"
     {
     name "Reflection_Value"
     value 1 0 10
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Refraction_Color"
     {
     name "Refraction_Color"
     value 1 1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Refraction_Value"
     {
     name "Refraction_Value"
     value 1 0 10
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Bump"
     {
     name "Bump"
     value 0.096 -10 10
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node "Image_Map_5"
     file NO_MAP
     }
    nodeInput "Displacement"
     {
     name "Displacement"
     value 1 -10 10
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "AlternateDiffuse"
     {
     name "Alternate_Diffuse"
     value 1 1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "AlternateSpecular"
     {
     name "Alternate_Specular"
     value 1 1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "ReflectionLiteMult"
     {
     name "Reflection_Lite_Mult"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "ReflectionKdMult"
     {
     name "Reflection_Kd_Mult"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Gradient_Bump"
     {
     name "Gradient_Bump"
     value 1 -1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "ShadowCatchOnly"
     {
     name "Shadow_Catch_Only"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "ToonID"
     {
     name "ToonID"
     value 166 0 32768
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Normals_Forward"
     {
     name "Normals_Forward"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Gradient_Mode"
     {
     name "Gradient_Mode"
     value 1 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    }
   node "image_map" "Image_Map_3"
    {
    name "Image_Map_3"
    pos 300 10
    inputsCollapsed 1
    showPreview 1
    nodeInput "Image_Source"
     {
     name "Image_Source"
     value 0 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file ":Runtime:textures:SimonWM:Fantasy Robe:M4&V4_Regular:M4_MMA_White.jpg"
     }
    nodeInput "Auto_Fit"
     {
     name "Auto_Fit"
     value 0 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "U_Scale"
     {
     name "U_Scale"
     value 1 -1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "V_Scale"
     {
     name "V_Scale"
     value 1 -1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "U_Offset"
     {
     name "U_Offset"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "V_Offset"
     {
     name "V_Offset"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Texture_Coords"
     {
     name "Texture_Coords"
     value 1 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Image_Mapped"
     {
     name "Image_Mapped"
     value 4 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Background"
     {
     name "Background"
     value 1 1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Global_Coordinates"
     {
     name "Global_Coordinates"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Mirror_U"
     {
     name "Mirror_U"
     value 0 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Mirror_V"
     {
     name "Mirror_V"
     value 0 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Texture_Strength"
     {
     name "Texture_Strength"
     value 1 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Filtering"
     {
     name "Filtering"
     value 3 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    }
   node "image_map" "Image_Map_4"
    {
    name "Image_Map_4"
    pos 331 238
    inputsCollapsed 1
    showPreview 1
    nodeInput "Image_Source"
     {
     name "Image_Source"
     value 1 1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file ":Runtime:textures:SimonWM:Fantasy Robe:Freak:F_MMA_Trans.jpg"
     }
    nodeInput "Auto_Fit"
     {
     name "Auto_Fit"
     value 0 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "U_Scale"
     {
     name "U_Scale"
     value 1 -1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "V_Scale"
     {
     name "V_Scale"
     value 1 -1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "U_Offset"
     {
     name "U_Offset"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "V_Offset"
     {
     name "V_Offset"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Texture_Coords"
     {
     name "Texture_Coords"
     value 1 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Image_Mapped"
     {
     name "Image_Mapped"
     value 4 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Background"
     {
     name "Background"
     value 1 1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Global_Coordinates"
     {
     name "Global_Coordinates"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Mirror_U"
     {
     name "Mirror_U"
     value 0 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Mirror_V"
     {
     name "Mirror_V"
     value 0 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Texture_Strength"
     {
     name "Texture_Strength"
     value 1 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Filtering"
     {
     name "Filtering"
     value 3 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    }
   node "image_map" "Image_Map_5"
    {
    name "Image_Map_5"
    pos 336 488
    inputsCollapsed 1
    showPreview 1
    nodeInput "Image_Source"
     {
     name "Image_Source"
     value 2 2 2
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file ":Runtime:textures:SimonWM:Fantasy Robe:M4&V4_Regular:M4_MMA_Trim_Bump.jpg"
     }
    nodeInput "Auto_Fit"
     {
     name "Auto_Fit"
     value 0 0 0
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "U_Scale"
     {
     name "U_Scale"
     value 1 -1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "V_Scale"
     {
     name "V_Scale"
     value 1 -1 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "U_Offset"
     {
     name "U_Offset"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "V_Offset"
     {
     name "V_Offset"
     value 0 0 1
     parmR NO_PARM
     parmG NO_PARM
     parmB NO_PARM
     node NO_NODE
     file NO_MAP
     }
    nodeInput "Texture_Coords"
     {
     name