JetM opened this issue on Aug 15, 2001 ยท 11 posts
TomDowd posted Thu, 16 August 2001 at 8:59 AM
After playing around some, you are correct sir! Thanks for pointing out what I was missing, Phantast. By applying the same procedural color into both the BC channels and selecting ABC you get a much deeper, more even tone (I tried it on the entire body). The reason you would do something this way is to save texture space. If lets say I had many objects all using the same basic texture map I could alter their color without having to do a new texture map for each. I'm in the video game busisness and we do that all the time... But I agree, for maximum control you want to tint the texture map. TomD