RobynsVeil opened this issue on Mar 03, 2011 · 143 posts
RobynsVeil posted Mon, 14 March 2011 at 1:09 AM
Quote - Most likely because she didn't add enough gain to the sunlight inside Luxrender. I'm not blaming her - most of us are learning this as we go ;).
The attached image was done with the skydome in place, but I changed the gain on the sunlight from 1.0 to 20.0. As you can see, there's plenty of bright light and shadow.
And yes, I spelled reclamation wrong...lol.
Laurie
Oh good, I'm not the only one who re-does images. You are absolutely right, Laurie... this whole Lux thing is a massive learning curve... pretty steep atm. I did a second render on that image with reasonably strong light, and the shadows showed up pretty much tout-suite. Now, in this 3rd go, I've set lights to IBL and shadows are pretty much non-existent. But, at dusk, when the sun's gone down and everything has that eery evening glow from the walls and everything, shadows tend to drop off. So, the effect is accurate, the lighting: too bright. If you look closely, there is a shadow directly under her shoes, and up the staircase.
The render now: very desaturated colours, hardly any shadows... just the way I want it. Gotta love this renderer:
Oh, and I know the shoes are wrong - I'm having a play with that leather material. going to make a black version, in a bit.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]