LaurieA opened this issue on Mar 01, 2011 ยท 182 posts
Snarlygribbly posted Mon, 14 March 2011 at 10:29 AM
Attached Link: Pose2Lux 0.8.9
> Quote - Okay, a bit of a question: not sure what I'm doing wrong. I apologise if this was covered in the main Pose2Lux thread or somewhere before that. I'm using Daz's Conservatory as a building prop thingie, and the structure is coming out all distorted: > > [![onservatory tweaks](http://www.tightbytes.com/Poser/Rendo/Conservatory02-a.jpg)](http://www.tightbytes.com/Poser/Rendo/Conservatory02-a.jpg) > > So, I've gone into each and every part of the structure and set Smooth Polygons off (unticked). Is there something else I should have done? Crease angle is set to 80. Displacement bounds: 0. Shading rate: 0.20. Oh, and I unticked Bend (the tickbox under 'Visible'). > > Any ideas?There are two issues here. One is a problem with Pose2Lux - whenever a displacement map is identified Pose2Lux uses the 'Displacement Subdivision' parameter on the Geometry screen to determine the desired levels of subdivision. This setting overrides any other displacement settings for objects with a displacement map. Unfortunately the range is from 1 to 5, with 1 being the default, so you can't choose to NOT have subdivision on an object which has a displacement map applied!
I've fixed this in v0.8.9 - the range now goes from 0-5, with 0 the new default. You can now leave displacement 'switched on' and not worry about the effects of subdivision unless you choose to move it from the default of 0.
The other issue is with the scene set up. There is a subtract node between the displacement map and the PoserSurface. For use in Pose2Lux, the displacement map should be plugged straight into the PoserSurface node. Obviously the displacement value will need to adjusted accordingly. If you need to subtract a value from the displacement to change the range represented by the map to something other than the default 0-1, you do this by using the Tools screen to add extra parameters to the affected actors in the scene. One of these is 'Displacement Base', which effectively acts as the subtract value.
The link to version 0.8.9 is provided here.
Free stuff @ https://poser.cobrablade.net/