DeepSpace_3D opened this issue on Mar 16, 2011 · 7 posts
markschum posted Wed, 16 March 2011 at 7:43 PM
dunno if this will help but as I understand it FBM are like an extended control with a master dial changing morphs on all affected bidy parts. You will have a tracking scale on each body part as well as the master and a block of code like this:
valueOpDeltaAdd
Figure 1
BODY:1
FBMFitness
deltaAddDelta 1.000000
where the deltaadddelta is the amount of change for each unit of the master.
I would use a text editor or cr2edit to examine the clothing and the figure and see if any of the tracking scales or deltaadd values are different.