LaurieA opened this issue on Feb 13, 2011 · 1102 posts
RobynsVeil posted Thu, 17 March 2011 at 4:01 AM
Quote - Okay, so can some one explain to me how to get a reflection on a tiled floor? I saw it in one of RobynsVeil's test renders. What option do I choose on export to get this look?
Believe me, I'm like a total novice at this, so reflections were a fluke, but here is what I did. The shader was originally Fabiana's flooring shader, which of course won't work at all in Lux. What I did do - no idea if it made any difference - was to set diffuse_value at .8, set specular_value at .25 and have a granite node plugged into bump for the GROUND material (Poser's GROUND).
Again, no idea.
Then in Pose2Lux, for the preview mat zone for ground, I selected Basic/Glossy.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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