LaurieA opened this issue on Feb 13, 2011 · 1102 posts
Snarlygribbly posted Thu, 17 March 2011 at 5:14 AM
Lower values make the surface more reflective. Higher ones make it less so.
If you use the Pose2Lux 'basic/Glossy' material you can control the '*roughness' values by entering a value into the Reflection_Value field in the PoserSurface. The value exported to Lux is the reciprocal, so if you use a value 0f 0.99 as in the attached example, you get uroughness and vroughness values of .01 (i.e. quite reflective)
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