odf opened this issue on Oct 27, 2008 ยท 13933 posts
lesbentley posted Fri, 18 March 2011 at 8:13 AM
amy_aimei,
Another point with the bikini. Because the TopKnotCenter actors have none zero values for some translations and rotations, the 'initValue' lines in those channels need to be set to the same values as in the 'keys' section. There are two reasons for needing this. First if the Restore function is used, these channels will revert to the zero value in the 'initValue' line, thus dropping the bows to the floor. The second reason is that with rotation channels the figure will use the values in the 'initValue' lines as soon as the figure is conformed. The same sort of thing applies to scale channels, if the value used is not the default "1.0", the 'initValue' line needs to be set appropriately, otherwise it will revert to a value of 1.0 when Restore is used.
I'm making a modified version of the bikini that uses 'objFileGeom' to load the bow geometry. In it I have also fixed the above problem, and the other problems mentioned earlier, that prevent it working correctly in P6. I will email the modified version to you as soon as I am finished.