Cage opened this issue on Apr 03, 2010 · 610 posts
Cage posted Sun, 20 March 2011 at 1:37 AM
Quote - For anyone who might ever struggle with the problem: you want the same path for all orientations, meaning the same pose with the same angles. Don't fool around trying to transform the orientation of the posing path. Get the pose for +Y and then just swap the parameters around when applying it, to fix the axes. It took too many hours for me to figure that out.
No, this seems to have been wrong. You shouldn't transform the path or swap around the signs. The latter process will work (mostly), if the pose data has had the parent worldspace matrix stripped out.
Apparently the correct process, however, involves the application of the actor's restmatrix and invert restmatrix. So if you ever have this problem, check that out.
I should be ready to start implementing the animation and dynamics for the posing script soon. Apologies to anyone who's actually reading this and who might be awaiting the script. There's been some confusion about pose conversion. :unsure: :lol:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.