Cage opened this issue on Apr 03, 2010 · 610 posts
Cage posted Mon, 21 March 2011 at 1:00 AM
Does anyone know where I can find a poseable tube or chain-type figure which is not oriented along X, Y or Z? I'd like to test some code for that situation and I'm lazy enough that I'd rather not build a figure from scratch, if I can avoid it. :lol:
This restmatrix business really is the key to converting poses between figures. It's pretty neat. I've decided that I quite like matrices. :laugh:
I'm wondering if the process could be harnessed for a pose conversion script which converts poses between more standard (humanoid) figures. Back in 2006, I adapted the Blender .bvh import script code for that purpose, and it worked nicely. The success so far with this script suggests that it might work in Poser. The main trouble being that Poser rotations are set using euler angles and not quaternions. I'm told that there is no way to avoid gimbal lock situations in converting to euler. The compensatory methods used in euler conversion code work well enough for a prop, where two equivalent rotations can be exchanged without any obvious error, but figure joints would be a different matter. My experience is that you get a lot of badly-rotated elbows and shoulders and knees, anywhere a joint is likely to bend beyond 90 degrees. Still, it's a thought. :unsure:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.