KageRyu opened this issue on Mar 21, 2011 · 14 posts
KageRyu posted Mon, 21 March 2011 at 11:25 PM
That would be a good example, except the Tile node actually does have parameters for U offset and V offset (most of the 2D Texture nodes do, Weave doesn't though, it is strange - and many of the 3D textures don't either). The ones that do, I can simply animate the parameters of that offset. Aside from that, yeah, you got the idea of what I am trying to do - just I am trying to apply it to Textures that don't seem to give me an offset or index point to input in their node channels.
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