Forum: Poser - OFFICIAL


Subject: Conforming clothes and pokethru...

MatCreator opened this issue on Mar 23, 2011 ยท 27 posts


wdupre posted Thu, 24 March 2011 at 7:37 PM

thanks about the kimono dress, yes its designed to fit like a real dress would with the appropriate amount of thickness, and that required a fair amount of jcms to get it moving properly because of that looseness, particularly in the shoulder collar area and the skirt.

shoulders have to be the hardest part to get right, you pretty much have to do those fixes with jcms. but it helps to have a tool like morph loader pro for studio which allows you to export the figure and the clothing in posed position, and sculpt a morph into the clothing in my modeler specifically for that posed shape, and import it with MLP and have it reverse out the pose deformations to provide a perfect morph for the bent shape. (there is also a tool for poser users that was recently developed which is supposed to do the same thing, its name escapes me at the moment but I have heard good things about it)

the big issue with morphing clothing just like any automatic system is that it works kind of like shrink wrap, which is fine for some things, not so good for others, for example with any of the female morphs where the breasts are much larger or smaller than standard the automatic systems tend to expand and contract the chest of the clothing follow the breasts fine but the area between the breasts tends to look like it's sucked inward because those polys dont move much if at all in the base figure, or like with bodybuilder morphs you get sucking in between the muscle groups. this might be fine to a certain extent with skin tight clothing such as leotards but loose clothing should stretch across those gaps rather than suck into them.