thaliagoo opened this issue on Mar 27, 2011 · 52 posts
hborre posted Sun, 27 March 2011 at 11:23 AM
Yep, Esther, that is disconcerning. Out of habit now, I examine each content in the Material Room and make quick changes and adjustments for initial renders. Images created for reflection maps are discarded because I heavily rely on skydomes and IDL for enhanced lighting. I disassemble bump and displacement maps generated directly off image_maps and recreate them using 3rd party software. A pain, for sure, but I have more control over how sharp or blurry I would like the map to be for better renders. Then I evaluate the scene overall, and decide where I can skimp or enhance with shaders. It takes longer, but I am satisfied the results.