MatCreator opened this issue on Mar 23, 2011 ยท 27 posts
MatCreator posted Mon, 28 March 2011 at 10:52 AM
I'm back for another round =)
Putting all together, here are the main keys:
I would suggest that if the solution that you suggest to your customers is to make the body parts invisible (and yes, I do accept that as a solution under certain circumstances... read on...) then you better have the clothing designed so that you CAN make the parts that poke through invisible without it affecting the areas of the character skin that show through the cloth openings.
Lets say for example I make a super thick triple fleece V-Neck sweater that droops over V4's wrists, and matching pants that hang to the floor and cover her ankles. Lets assume V4 is covered, and the only visible parts of her are her head, feet, toes and hands. If a set like this provided hide morphs for the body, would that be ok?!?
I expect no problems with the arms.
Assuming the same sweater, pants combo that hides her arms... Is "hiding" the arms the solution, or do you expect that there be no pokethru w/ the arms visible?!?
I as a customer prefer no-pokethrough within the range of movement controlled by limits on. I can accept some pokethrough if I can solve it by hiding the bodypart.
This "seems" like the answer to my previous question, but what do you mean by "some"?!?!? If the body is hidden, and there is none visible, is that not enough?
in order to avoid pokethrough you pretty much have to create jcms in the clothing to match those morphs if you want to avoid pokethrough.
Are the jcms of the character something of a "problem area indicator"?!?
DAZ tests for pokethrough and fails anything that has pokethrough when using stock poses with limits on, though they do allow for adjustment morphs if necessary
I am assuming body parts visible or not doesnt matter at Daz?!? So hiding "really isnt" an option???
I think it is acceptable to provide hide poses to hide bodyparts on the base figure that wouldn't be seen under the clothing
Is this everyones "offical take"?!? Is it different at the stores?!?
Just wanted to make sure of this. Going to spend some time reasearching jcms, what they are, used for, and all that. I did try the Morph Loader, did not work, but I'm sure that was me... Checked out the other script, and that seems nice.
Another thing I wanted to ask... Even though we check for the same things when doing clothes, is it a different process if you use Poser versus Studio, and even further, when you use different characters?!? Does Miki 3 use JCM's?!? What about magnetizng for M4?!?
With the test suit I am doing above, I have made great progress in fixing the pokethru. I went back and added the falloffs. Most of the issues I was having were caused by bad grouping. After fixing in the AutoGroup Editor it conformed much better when combined w/ the magnetizing pose. By hiding some of the body parts (the feet and the shoulders) and w/ limits on, I have posed her using all of the "General" poses that come w/ V4 and was able to avoid 95% of the pokethru w/o issue. I don't know if avoid is the correct term, but that skin wasn't showing thru the outfit was good. Pokethru was really only an issue in the forearms, and I see now that the problem is in the design. The elbow area does NOT have enough polys to support the movement of a bend, and would cut into her elbow when posed. Hiding the shoulders/elbows "fixed" the pokethru, but in the future I would make sure the suit can take the bending. Another problem area was the thighs, as they poke thru when she was posed in a sitting, kneeling style. The transfered morphs, made using MorCloth, worked great to adjust and fix this. I only added the Morphs++ and the JCM's from V4 to the suit.
This is only a test of the emergency broadcast system, but I am using it as a study of the process for making clothes =P
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